Archery Games – S
|Alphabetical List of Games|
Save the Prince/Princess – Courtesy of ~ goldengatejoad.com
Each individual or group must shoot white, black, blue, red and gold in order. They must get a white before they can move on to shooting a blue. They must not shoot the X, which is the Prince or Princess. Shooting the X is a scratch and the individual or archer loses the game. The game can be played on the same or separate targets for each individual or team. For groups it can be a speed relay round where one team member has to shoot white before the next can shoot black and so on; it can be alternating archers speed relay round, where each archer gets to shoot once and has to hand the bow off to the next team member regardless; or instead of a speed round, it can be alternating turns with each individual or team alternating with the other.
Shrinking Target – Courtesy of ~ goldengatejoad.com
Archers shoot the ends of three arrows at the same target or large blank piece of paper. Arrows that miss is eliminated and can’t be shot in the next end. The target is folded in half and archers shoot again, and so on. The last archer with an arrow wins.
Variation: “Master of the Target.” Same as above but using a standard 10 ring target. The target is shrunk by incrementally taking an outer ring (or outer colour) out of play at each end.
Shooting Gallery – Courtesy of ~ Summer Camp Programming
Set up targets at different ranges along with some coffee cans, balloons, stuffed animals, playing cards, pillows, apples and anything else you can think of. The archers will enjoy shooting at various objects. This is like the shooting galleries you see at amusement parks or large arcades.
Six Pin Challenge – Courtesy of ~ Niall Guiver & Richard Austin @ Indoor Archery Ltd
For: Two People or Multiple individuals
How to set up: You’ll need a blank target boss and 6 target pins (preferably a contrasting colour), 3 pins go down the left side evenly apart and 3 pins go down the right side.
You and your opponent take turns to shoot 6 arrows in order from pin 1 – 6. The aim is to get as close to the pin as possible. Each Pin gains you one point. You can have as many rounds as you want with all the points accumulated can be toted up to name a winner.