Archery Games – I

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It’s a Knockout – From Dan Smitton


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It’s a knockout

Prepare a selection of sheets of paper with holes of decreasing size cut out (can also just use paper and fold in half instead of using a smaller hole)

Minimum 2 archers, no upper limit.

Each archer starts with 6 arrows and a piece of paper with the largest hole.

At each end, the archers aim to get all 6 arrows inside the hole.

Any arrows that touch paper or miss the hole are lost from that end onwards.

If the archer gets all arrows inside the hole, their target is replaced with the next smallest hole.

The winner is the last archer to run out of arrows!

You can mix it up for groups with different skill levels with differing distances or different starting hole sizes

If you want to add a more tactical slant, you can include a rule that says if you get your arrow into an opponent’s target hole then the opponent loses and arrows and you gain one; however, if you miss the hole you lose two arrows instead of one.

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